The goal of the game is for kids to maneuver their turtle across the board, avoiding obstacles and other players, in order to rendezvous with a jewel. But instead of rolling a dice and letting fate decide, they use a set of cards that serve as basic programming instructions, telling the turtle where to move and when to turn.
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A Board Game That Teaches Four-Year-Olds How To Code
Posted on | Freek Van der Herten